Elvish High Lord
The leaders of elvenkind command an instinctive loyalty from their people that rulers of other races can only envy, and earn it with great mindfulness and wisdom. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | Elvish Lord |
Advances to: | |
Cost: | 60 |
HP: | 63 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Elvish High Lord |
Abilities: |
Attacks (damage - count)
sword melee | 10 - 4 blade | ||
faerie fire ranged | 7 - 5 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 70% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |